I’ll cleanup the debugger / image previewer v2 and I’ll move on to trials next and come back to custom dogs later, unless people want me to do the customs first?
Debugger looking pretty good. Will fix up the crazy page design first, add proper tabs and what not , but other than that looks good to go (for now)
you can now click on your dog's portrait -> debugger, and add/remove accessories!
its not complete, but looking pretty good. have a look, and give it a try.
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Posted on 03-31-2023 at 10:25 AM
Posted on 03-31-2023 at 3:24 AM
There was a slight advantage in pools towards dog customization, so what I am doing is cleaning up the render tool to be baseline functional.
It won’t do much for new features, just take over existing ones. Then I’ll swing back to clean up on the trials and beauty shows.
Ill saving heavy customization after the final pieces of alacrity are cleaned up.
so far.
All the backend rendering steps have been cleaned up. They will function for any imaging task needed, not just the dogs (think kennels, maybe other pets, family portraits etc)
Now I’m constructing a form builder that can be used anywhere from customs to debugging to pup predictor.
As the components have been properly split now, it’s much easier to manage this task, so I expect it will be complete without much back tracking or confusion during construction
Keep you posted!
I'll fix that, then only page formatting remains.
will add a preview link on the main dog nav as well.