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agility trial progress

Posted by

Sin Vraal
(#18687) on Apr 20, 2023
making good progress on the agility trials. so far game creation has been cleaned up, and now I'm working my way through entering the tournament.

I'm finding parts of the minigame code that need to be improved while working on the trials, so its still alittle back and forth with regards completing on fixed schedule.

version 1 should be out by end of day friday, or saturday at the latest. I dont see any major bottlenecks at this point.

I will make several versions of the game.


version1



this game will preserve the classic feeling, as much as possible, for the purposes of changing over and not rocking the boat.


Game Creation
flexible entrants. the game will allow for a flexible number of entrants. that way, if theres only a few takers at start, the games will start anyway. if its popular, the game will run with more entrants.

after we are up and running again, myself or the mods can adjust the max entrants as needed.

version 2
one of the things absent from agility trials are the actions of the handler (thats you!) . one of the objectives of an agility course is that the dog should not be able to complete it on its own, without the assistance of the handler.

currently the trial system assume the handler acts perfectly, and the dogs themselves navigate based on their own ability.

flexible obstacles
the obstacle course will be more defined. At first, there will be no visual elements, but I plan to add this later. in the short term, we will allow for as few as 1 obstacle (if you want to test) and up to 20.

handler actions
The AKC (American Kennel Club) states 13-20 obstacles for a course, so I'll potentially add this many.

with this in mind, the game will take more into account the actions of the handler. meaning there will be a minigame for this. I havent decided on those actions yet. if you have any ideas , let me know :)


Scoreboards
given that there might not always be a consistent number of dogs in a tournament, and that a very packed tourny should be harder to win, scoring will be based on a ladder system of sorts

prize money will also be awarded on points earned and scale with participants and level

version 3+


This will be a little in the future, as I will be doing beauty shows before this stage.

planned improvements, a graphical obstacle course, different flooring, weather conditions.

placement of obstacles may be in different locations requiring the handler to choose the best route

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minigame framework 1.0 ready!

Posted by

Sin Vraal
(#18687) on Apr 18, 2023
now that the minigaming framework has been well tested, and (mostly) prepared for service,

I can begin overhaul on the beauty shows and trials!

it took a lot longer than I wanted, but as stated in previous news posts, this will enable a lot for us.

since trials seems to be most popular in the poll, we'll start on that first



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progress update:

Posted by

Sin Vraal
(#18687) on Apr 14, 2023
ok, ALMOST THERE!

the games engine and test game are undergoing testing.
So far, it looks pretty good.

it appears everything is working, so I'll be doing some cleaup, then I will proceed to redo the trials and beauty shows

The game engine will allow for seasonal events, daily tasks and more.

this is an important step to getting alacrity done right!


TODO:
1. clean up the page navigation for the new games section.
2. do either beauty shows or trials (whichever is easier)

I was hoping to finish by sunday, but I didnt think about the general page navigation cleanup, so I might be done with clean up by sunday and start games fresh next week

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tons of bugs squashed. just a little more database design and ready to design the games
Posted on 04-16-2023 at 7:55 PM

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