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updates

Posted by

Sin Vraal
(#18687) on Jun 15, 2023
apologies for continued slow updates recently.

The country in which I presently reside has seagulls flying internet traffic.

it makes it challenging to work on the system.

small updates:
1/ trouble tickets now send bobbie and I emails, so we'll see them from now on!

2/ I aim to get the custom item creation finished today on the new inventory system.

3/ **maybe** i can get the new inventory live as well.

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well then. that took all day!. cleaned up custom item maker a bit in the final inventory revision!

now to polish it off and set it live over the next few days
Posted on 06-16-2023 at 11:17 AM

inventory update2

Posted by

Sin Vraal
(#18687) on Jun 06, 2023
bags are all done and inserted!

what remains:

- custom item creation tool

what are the benefits?

this is an interim change, it has been designed to look and feel as similar to the original inventory system as possible,

no database changes are being made, however items have now been split from the script, and mostly the design has been segregated from the code.

the new coding is also MUCH faster than the older version. there were 20k lines of code that had to be compiled each time the page was loaded. now it loads a fraction of that, and can operate much more smoothly and has much less drag on the system as a whole.

surely there must be something?
well, yes! now the popup on the dogs page will work correctly, many item bugs were fixed, and soon I can start to proceed on the images (assets) database, which will let the artists get back to work.

the new system is designed in such a way that new equipment can be added easily.

we arent quite there yet. but its very close!!

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Inventory update

Posted by

Sin Vraal
(#18687) on Jun 05, 2023
All regular items except for bags have been re coded in the new system .

There are 80 bags left and about 2500 lines of code associated with them

After that, the only parts remaining relate to custom item creation. Sit tight, the is the final to overcome before I can start making more substantive changes (hopefully improvements) to alacrity!

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thank you very much! I'ma grindin hard!
Posted on 06-6-2023 at 9:57 PM

Cool! So excited for what's to come! Thank you for your hard work, Sin :)
Posted on 06-6-2023 at 2:41 AM

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