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Now back to normal... Player Names are now colored in chat according to the user type (admins mods artists helpers handlers) you can find details in the 'about' tab in chat.
Id numbers added.
Click the name for profile, the number to message!
later on will make mail, user profiles and chat popups panels like chat on mobile
The tool I've been working on now is minimally finished. It really needs another revision, but at this point its working enough that I can use it for all the items changes.
So rather than continuing to beat that dead horse, I'm going to do some bug fixes and improvements.
First off is chat. I'll try to do the following: 1/ add player ID 2/ have quick links to profile, and 'mail' this user'
this may be a work in progress. I old side bar chat is sort of limited on space, as is the window for mobile.
IF YOU HAVE ANY SUGGESTIONS ON CHAT PLEASE PLEASE PLEASE CONTACT ME OR BOBBIE OR POT IN COMMENTS ETC :)
At this point, the tool operates in basic fashion. I need to finish composite sql operations and it will be ready for use.
Ie : “item->equipped = true ;“ knows to run updates on table 1, inserts into table 2 and writes a log to table 3.
This isn’t difficult to do if writing a library specifically for items. Writing it in a generic fashion, and being able to use that same library for all tables in website and then changing the table definitions on backend live, is another :)
all the major hurdles are out of the way now. I worked out the final confusion in the system today.
there are two levels to the new tool,
Entities (the top level, IE a group of tables that comprise some object in the game, like an item) components (invididual tables that collectively form an object)
components should now be clean and properly working. now I have to back out the changes I made within the entity software to monkey wrench components to work.
I'm in the process of finishing a test rig for it, and polishing the interface to use it
its very powerful now and I'm very satisfied with ti so far