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players: to , currently:
finished at z
expires : x ( y )
game begins when minimum players met , or game expires
game begins when maximum players met, or game expires
Welcome to Alacrity-> sim of the century!
Alacrity is an agility dog sim focused on breeding dogs with specific markings and coats while excelling in agility at the same time. Targeted on agility dog breeds. Focus training on specific agility objects and enter trials that \
feature items your dog excels in. Accessorize your dog with unlimited items, and put them inside a living room with backgrounds or give them a companion to keep them company!
Your dogs only live each day you login. So don't worry if you miss a day!
Two critical security flaws were disclosed in PHP, the software underneath Alacrity and a huge portion of the web. Both scored 9.2 out of 10 for severity. In vulnerable setups, an attacker could send a specially crafted request and make the server run their code without needing an account or password. That is very much a “drop everything and fix this” situation.
Think of discovering that the front door can be persuaded to hand a stranger the keys. The dogs are excellent, but their cybersecurity qualifications are questionable.
This affects far more than our little corner of the internet. Compromised servers can expose data and become launching points for further attacks. That doesn’t mean the whole internet automatically falls over, but widespread unpatched systems make a genuinely serious mess possible.
We took Alacrity’s public web service offline while we worked. Because our server is old enough to have opinions about floppy disks, fixing it involved considerably more than clicking Update.
We built and deployed the patched PHP 8.4.27 runtime, upgraded Apache, adapted the legacy code, and checked more than 4,500 PHP and template files for compatibility. We tested login/session handling and key pages, disabled the old PHP web entry points, and brought the site back online for live testing.
The initial checks passed. Broader gameplay testing is still ongoing, so please report anything behaving strangely. This was emergency preventative work, not an announcement that player data was stolen.
The immediate vulnerabilities are patched. We’re continuing to watch for follow-up fixes and check the site. Hopefully the next emergency involves a dog eating something ridiculous rather than the internet eating itself.
It's been a busy last couple of years. A mountain of code. Not quite there yet — but big updates are coming down the pipe soon.
First off: the frontend that remodeled most of Alacrity is now a full-blown framework. Chat got rebuilt on it. Links actually work, and it loads faster. (The rest of the page is still slow. That gets fixed over the coming weeks.)
Also coming:
new login system
streaming
world map
All of that was waiting on some very complex stuff. That stuff is finally moving. More soon.
Sorry for being away so long — the past year has been spent grinding on next-gen features.
The short version: the old AlacritySim hit its ceiling. The codebase is in good shape, but I’ve taken it as far as it can go.
Over the last year, I’ve been modernizing the frontend libraries and systems I built, including a more secure login system and a proper frontend framework. This lays the groundwork for upcoming features like 3D models for world maps, housing, and more (don’t worry — dogs will remain hand-drawn).
On a smaller note: dog breeding for extremely exotic dogs (opacities outside the normal range) has been fixed. This turned out to be a 20-year-old bug.
Bobby is testing things now — hopefully you’ll get to have some fun with it soon.
dont worry. its always been my intention to PRESERVE hand drawn art on the spots where it matters.
what I'll end up doing is constructing an attribution system, and parts where we do use machine drawn, human artists can opt to replace it with hand drawn.
what I'll end up doing is constructing an attribution system, and parts where we do use machine drawn, human artists can opt to replace it with hand drawn.