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Inventory

Posted by

Sin Vraal
(#18687) on May 15, 2023
I’m working on the inventory system.

This is a lot of work and the heart of alacrity as much as the dogs are its soul.


Presently I have extracted all the old item coding and am rewriting it and organizing it in preparation for new items backend, and the addition of new items, artwork and more.

I apologize for taking so long, but this is the final mountain to scale. Once we pass this, the major parts of ala will have been rewritten.

I’ve written over 150k lines of code over the last year, alacrity is down to 300k from 500k++ lines. I’ll be able to clean it even further on the future revisions and now be able to go much faster.

Keep you posted!

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Inventory improvements so far:

Much faster,
Enabled to handle different types of users (handler , dog, kennel etc)
Easy to start adding new items
Streamlining
MANY bug fixes on individual items
Posted on 05-18-2023 at 7:56 PM

artists wanted!

Posted by

Sin Vraal
(#18687) on May 09, 2023
We arent quite there yet. towards end of month or early june we will be ready, able and willing to add new content to alacrity!!

its been a long year, but after inventory remodeling is done and I finish the internal asset management systems, we will be going full-swing into adding new art, dogs and accessories!

If you are an artist or know someone who was previously for alacrity, have them get in touch with me or bobby!

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whats next

Posted by

Sin Vraal
(#18687) on May 02, 2023
I have decided to work on refining the trials , game tools and general bug fixes before moving onto beauty shows.

I may also swing back to more dog customization first (so we can start adding new breeds, and accessories in tandem with other development)

the reason for this are twofold:

1. I want to make beauty shows have user interaction (winner decided by most votes), and this will take a slight modification of the game framework.
2. I want to add content and enable players to position their art, companions, and accessories. but to do this, I need to construct a system for content to be easily added to the system



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