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debugger working... mostly

Posted by

Sin Vraal
(#18687) on Mar 17, 2023
ok, everyone should now be able to test their dogs with the debugger.

It should also fix most of the broken accessories as well.

if you have any broken dogs that are not displaying as intended, missing accessories etc, please report to me!

you can get to the debugger by clicking on your dogs portrait , then selecting debugger

ps: even the custom images!

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training bug fix

Posted by

Sin Vraal
(#18687) on Mar 17, 2023
with a lot of help from bobby, I believe we have fixed the last big nagging bugs with training

1. upgraded accounts can now safely multi train, without using all their sessions

if you train a dog 2000 times and it only needs 10, only 10 sessions will be used. the number of sessions require is reflected properly.

2. if you have 10 sessions, and type 2000, you will train up to 10 times instead of getting an error message.


3. dogs energy levels are reflected properly.

4. training dogs you do not own does not require energy from that dog.

5. trainer perk now increases the training multiplier by 100%

6. trainer perk / scholar collar stack additively, not multiplicatively (trainer + collar = 300%, not 400%. other items may be added to game and cause runaway training inflation)

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rendering updates

Posted by

Sin Vraal
(#18687) on Mar 16, 2023
more updates!
so i may have been a little bit too doom and gloom.
I ended up getting everything working in the debugger now except for accessories , and companions.

you can hide / show layers to help diagnose (play around with your doggie!) and after I finish up the accessories bit, I'll clean up the debugger, and construct all the wizards.

when the wizard is finished, you'll be able to construct ghost dogs, mood dogs etc as well.

you wont be able to save them however without later to be released secrets ingredients :)



I apologize for taking so long on this.

There is little in the way of infrastructure on this part of the code.

its important I build it properly this time, so that artists can go in and construct new content, without the aid of myself of other admins.

its taking a bit longer than I wanted because of the maze-like database configuration, and numerous other small things.

the good news, is the debugger is **partially** working. its displaying the parts that are finished.

right now I am in the process of cataloging all the image assets for dogs, so that I can do a few things:

1. audit for missing artwork
2. make it MUCH easier to search for content and merge into the dogs portrait,
3. eventually build an artist login to add content.
4. migrate the content to a separate server.

the table structure for dogs is what causes kennel slowness. all this has to be done to finally break apart the dog tables into more optimized components.

I realize this is taking a bit longer than expected. in the mean time, if there are other critical game impacting bugs / features etc, please let myself or bobbie know, and I can detour to them ...

this probably wont take months, or even a month. but its probably going to take a week or 2 to get through all the tiny minutia of the dogs renderer

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