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breeder working!

Posted by

Sin Vraal
(#18687) on Feb 13, 2023
breeder has been finished. set live ETA <1 day

dogs v2 and breeder v2 will be set live simultaneously. I will clean up outputs and a little bit of the code so I can re use it later. lastly do a little testing

breeder:
-backwards compatible with existing scripts.
-cleaned up substantially, encapsulating the database for ease of use, and structurally sound.
-expandable. new breeds / cross breeding can finally arrive
-has a debugging console which will be cleaned up for non admin users and partially made available for those who wish to play around with it before breeding

dog:
-pedigree/lineage total rework (this is basically a new feature) you'll love it.
-pages split up for easy reading and utility.
both:

-mobile compatible
-design has been split from the programming (as much as possible before alacrity 2)
-total overhaul.

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breeder.

Posted by

Sin Vraal
(#18687) on Feb 10, 2023
I apologize for taking so long on the breeder.

1. the dogs section is obviously critical to the website. I dont want to risk anyones dogs, prior art, equipment, resources etc.

2. the dog section itself needed a total rework, but due to its massive size, a lot needed to be done and checked.

the big challenge with alacrity renovations is preserving the games content , and keeping the site online while making the drastic changes it requires.

anyhow, check the comments on the previous post to see the final pieces being finished up before I set it live!

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didnt get as much as I wanted done today, was tired.

all logging, sending of mails is tested and finished.
updating dog's info finished
remaining
is to insert the new puppies into the database,
construct a success page after breedings!
Posted on 02-12-2023 at 2:21 PM

dry runs done on everthing. all sections setup.

gonna start live testing tomorrow. wish me luck!
Posted on 02-11-2023 at 6:31 PM

we're into testing for breeding

Posted by

Sin Vraal
(#18687) on Feb 09, 2023
a debugger has been set up, and I'll build a web interface for it shortly so players can test with it while I build the final stages and set it live

some new highlights:
most settings in the breeder v2 can be 'overridden', meaning that we can setup items / events / times of day etc for special breeding circumstances.

nearly all hard coded circumstances have been removed from the breeder, paving the way for additional content adds,

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all the hookups are done and finished for breeder.
:finished:
--all hardcoding relating to dogs tails ears, etc (a big site-wide problem still )
--debugger setup for anywhere you might need it.

last remaining tasks...
-updating database, logging, mails, after completing all work, (3 hours)
-some final unrelated library work (probably 1 hour)
-overlay the breeding requests payments on breeder (&lt;1 day.)
-final runthru testing (relating to final changes)
-make a final breeding page
Posted on 02-10-2023 at 5:24 PM

-debugger improved
-all breeds hard coding removed from breeder. -- paves the way for additional dogs, cross breeding etc
-working system to override options.

Posted on 02-10-2023 at 12:12 PM

Pretty much everything done. Bobbie and I are testing it now
Posted on 02-9-2023 at 6:07 PM

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