PHP was upgraded slightly to give me access to additional features to make this go faster.
I cant upgrade php too much, the website runs on very old code.
let me know if you see any errors
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Posted on 01-25-2023 at 11:36 AM
Posted on 01-23-2023 at 7:38 AM
Posted on 01-22-2023 at 7:51 PM
ok,
training: done
basic skeleton displays: done
lineage: done (AND IMPROVED!!)
with the help of bobbie, I found the most inbred dog of all time. at first, I thought there was a bug in my program. no. this was just one super inbred dog 🤣
it works.10 generations of inbreeding. I'm probably going to go back and fix that in the future after I finish dogs / everything else.
suffice to say I found that pretty darn humorous
anyway, I'll have something for us in a day or 2 after some copious amounts of housecleaning of the new code.
I got a little busy with life,
heres the update so far on dogs.
its a large set of files to work through. so far, editing information, services pricing (buy / lease) , sending to pound and retiring. additionally most of the display has been finished.
much of the work is going on behind the scenes working on creating a library for dogs, and this is where the time is going.
Most of this will be done shortly, and then I can begin integrating the new dog display framework.
after the dog display is finished, I can then make LARGE improvements to the game speed.
Why? the dog database is very large, and poorly designed. once all the code for dogs in general is consolidated, I can do a redesign on the backend and improve the speed.
This is the meat and potatoes of alacrity. once this is done, I think generally speed and playability of the game will improve!
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Posted on 01-20-2023 at 2:40 PM
Posted on 01-20-2023 at 12:05 PM
Posted on 01-19-2023 at 6:06 PM
regarding logs in dogs, I'm not sure whats going on there, I'll test it and see if there is a bug.
you can try this link to train and update your dogs, this IS working
https://www.alacritysim.com/module/dog.php?view=genealogy&id=YOUR_ID_HERE