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This is a MASSIVE changeover, months in the making. please notify me of any errors immediately.
**fixed** -dog links in emails, -energy/health recovery should work as intended -vaccinations should work.
**new**
-Events system set live ----currently only events interacting with an existing function are activated. ----items that give a specific bonus (health / energy every 30 minutes, are still reliant on old system)
How this works: in a nutshell, a triggering system has been setup, when a given in game event occurs it can trigger an event (such as breeding, eating, accidents etc) this allows for dynamic changes to the code without having to hard code them into the software.
New items can now be added with ease.
**TODO**
-we are going through the items now and encoding into the system
eta end of weekend.
**NEXT**
Finish off isolating the old accessories code form alacrity and cut over to a more flexible system, work on new content.