events system constructed
Posted by
Sin Vraal (#18687) on Oct 25, 2023
editor (re) constructed.
now we have an events system in place to handle item usage in particular. this will be a MAJOR overhaul with several important benefits
it allows (eventually) for the total de coupling of equipment from the game code.
no more losing items in the hustle, we set up an event, and it can be triggered when the appropriate action occurs in the game.
while the events handler itself is complicated, the usage of it is not, and will streamline code greatly.
so now back to fixing crons again so they are all working (ahem, vaccinations and energy recovery)
now we have an events system in place to handle item usage in particular. this will be a MAJOR overhaul with several important benefits
it allows (eventually) for the total de coupling of equipment from the game code.
no more losing items in the hustle, we set up an event, and it can be triggered when the appropriate action occurs in the game.
while the events handler itself is complicated, the usage of it is not, and will streamline code greatly.
so now back to fixing crons again so they are all working (ahem, vaccinations and energy recovery)