update
Posted bySin Vraal (#18687) on Aug 26, 2023
all of the plumbing on the new code is working in a fashion that I am satisfied with now
I am in the process of cleanup and testing. will work on solution for new lostpassword script in a bit to return it to working order
I am in the process of cleanup and testing. will work on solution for new lostpassword script in a bit to return it to working order
At this point, the tool operates in basic fashion. I need to finish composite sql operations and it will be ready for use.
Ie : “item->equipped = true ;“ knows to run updates on table 1, inserts into table 2 and writes a log to table 3.
This isn’t difficult to do if writing a library specifically for items. Writing it in a generic fashion, and being able to use that same library for all tables in website and then changing the table definitions on backend live, is another :)
That’s basically only thing that remains
Ie : “item->equipped = true ;“ knows to run updates on table 1, inserts into table 2 and writes a log to table 3.
This isn’t difficult to do if writing a library specifically for items. Writing it in a generic fashion, and being able to use that same library for all tables in website and then changing the table definitions on backend live, is another :)
That’s basically only thing that remains
Posted on 08-31-2023 at 11:54 AM
all the major hurdles are out of the way now. I worked out the final confusion in the system today.
there are two levels to the new tool,
Entities (the top level, IE a group of tables that comprise some object in the game, like an item)
components (invididual tables that collectively form an object)
components should now be clean and properly working. now I have to back out the changes I made within the entity software to monkey wrench components to work.
its looking very good now.
there are two levels to the new tool,
Entities (the top level, IE a group of tables that comprise some object in the game, like an item)
components (invididual tables that collectively form an object)
components should now be clean and properly working. now I have to back out the changes I made within the entity software to monkey wrench components to work.
its looking very good now.
Posted on 08-29-2023 at 5:47 AM
I'm in the process of finishing a test rig for it, and polishing the interface to use it
its very powerful now and I'm very satisfied with ti so far