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glitches should be fixed, accessory positioning in test

Posted by

Sin Vraal
(#18687) on Dec 05, 2023
go to your dog, click on accessory, or companion,

it will bring up a menu of options.


to view your changes, click your dogs portrait, and 'try 3.0'

these changes to your portrait will not save yet. I have to clean that up tomorrow.

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Other things coming (short ish term )

Image flipping (it’s not available in our system version , I have to write it by hand)

Accessory notes (this will probably be very helpful when designing a dog with several accessories attached)


Mid term
Resize the dog in comparison to the background
(Ie less cluttered portrait)

Family portraits
Posted on 12-5-2023 at 2:57 PM

glitches are glitched again

Posted by

Sin Vraal
(#18687) on Dec 03, 2023
I am presently working on the rendering. I want to get it done in the next day or so.

during the work on this project, its probable I fixed something (the original glitch dogs are a bug)

I will fix it shortly again as soon as I get the item positioning up on the pages

as for rendering, the backend is done now for the next revision.

the user pages are not.

**THESE FIRST UPDATES WILL BE VERY ROUGH, BUT WORKING.**

but with some practice, you can get the hang of it while I work on cleaning up the backend more :)

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preview

Posted by

Sin Vraal
(#18687) on Nov 27, 2023


the image rendering tool is working pretty well. it will be rough at first, but this will allow players to customize their accessories soon


as you can see, the rendering engine can now manipulate companions , and accessories. its not very intuitive yet, but with a little work you can re use many of the components in the game to start making very unique dog portraits!

additionally, I will figure out how to properly resize the dogs too and allow for larger portraits,setup family portraits, and eventually towns, houses and improve the kennels

pictured here is an auto feeder, which has been scaled down to 75% of its size, and moved to the right side of the portrait, a bald eagle pet now perched on the statue of liberty, and the 10k teddy in its normal placement. I also added another auto feeder in its usual placement. you can see how the the teddy and the autofeeder normally conflict with each other

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For upgraded accounts there is an option to feed all dogs,

I will be improving that functionality “feed until full”

The speed issue is from the original design of the dogs. It makes the table very slow.

I can improve that a lot, but the reason I have not is because if I do, I’ll fix many glitch dogs.

So I need to work a system to preserve the errors first
Posted on 11-29-2023 at 7:40 AM

For upgraded accounts there is an option to feed all dogs,

I will be improving that functionality “feed until full”

The speed issue is from the original design of the dogs. It makes the table very slow.

I can improve that a lot, but the reason I have not is because if I do, I’ll fix many glitch dogs.

So I need to work a system to preserve the errors first
Posted on 11-28-2023 at 2:11 PM

Just a curiosity, not sure if it has anything to do with what you're working on, but will there be improvements to feeding dogs? Every time I try to feed my hoard of dogs I pretty much crash the website on my end. ): Thus I can hardly feed my dogs anymore without having to wait 20 minutes for the website to catch up or crash.
Posted on 11-27-2023 at 8:53 PM

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