Sadly, with the loss of Xylax (who now works on the very cool Lioden site!) we've been without a background artist for a while now. However, I'd like to introduce everyone to someone new!
Innali is an extremely talented artist who has agreed to join the Alacrity team and provide us with some gorgeous backgrounds every month, to help us get back on track with new item releases! You can see more of her beautiful work
here!
The two backgrounds you see above will be available very soon, so keep an eye on
The Scenic Route!
Let's all give Innali a big Alacrity welcome! :D
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Posted on 08-15-2014 at 8:35 AM
Posted on 08-13-2014 at 2:15 PM
Posted on 08-5-2014 at 1:24 AM
Agility Trials have returned!!
Posted by
Carnivale
(#6) on Jun 15, 2014
The day has finally come! You can all enter
Agility Trials again!
Many thanks to our coder for bringing this feature back online for us, and good luck to all our canine competitors! If you've never entered these trials before, just follow these steps...
1. Go to the trials page, and "Search" for open trials.
2. Click on a trial.
3. Choose the dog you wish to enter.
And that's it! You will be able to enter multiple trials, each one docking 25 energy from your dog(s). Winners are determined by how much you've trained them and how well they do in the selected obstacles of the trial. So the more you train your dog, and the higher TP they have, the better your chances of winning Ala-cash prizes!
We hope this will come as a welcome re-addition to the game, and be sure to keep your eyes open for further updates in the near future!
If you run into any bugs or have questions, be sure to take them to the
Issue Hub.
Thank you all so much, and have fun! :D
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Posted on 06-16-2014 at 4:22 PM
Posted on 06-15-2014 at 9:55 PM
Posted on 06-15-2014 at 9:17 PM
Big Announcement About Trials!
Posted by
Carnivale
(#6) on Jun 10, 2014
First of all, I want to give me deepest and sincerest apologies for how long the revamp on trials has taken. When we first undertook this challenge, we had high hopes and the expectation that it would only take 2-3 months to complete. However, in that span of time we lost an artist, and our coder due to real life issues and schedule conflicts, and the project ground to a halt. Slowly, we managed to find another artist to help tackle all the work, but still had no coder until recently.
Now, the coder we have, while he's wonderful, is spread very thin between projects, so progress is slow. I want to be transparent about this, so that nobody feels left in the dark anymore, and no assumptions can be made that we are willingly dragging our feet on this. If we had all the resources we needed at our disposal right now, we would be working double time to get the new trials up.
However, being that it's been far longer than we'd ever estimated, due to things outside our control, we've decided that in the meantime, we're going to bring the OLD trial system back! A large part of this sim is trialing and getting all the benefits from it, and we've heard the complaints about it being gone for so long. And we're listening. So, I will be in talks with our old coder, and the new, to see about getting trials back up as quickly as humanly possible! So keep an eye out!
We'll make another announcement as soon as trials are live again. Thank you all so much for your patience and understanding, and I apologize again for how long it's taken, and all the roadblocks we've run into along the way.
Have an amazing day!
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Posted on 06-12-2014 at 6:18 PM
Posted on 06-11-2014 at 10:39 AM
Posted on 06-11-2014 at 12:56 AM