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with the help of bobbie, I found the most inbred dog of all time. at first, I thought there was a bug in my program. no. this was just one super inbred dog 🤣
it works.10 generations of inbreeding. I'm probably going to go back and fix that in the future after I finish dogs / everything else.
suffice to say I found that pretty darn humorous
anyway, I'll have something for us in a day or 2 after some copious amounts of housecleaning of the new code.
its a large set of files to work through. so far, editing information, services pricing (buy / lease) , sending to pound and retiring. additionally most of the display has been finished.
much of the work is going on behind the scenes working on creating a library for dogs, and this is where the time is going.
Most of this will be done shortly, and then I can begin integrating the new dog display framework.
after the dog display is finished, I can then make LARGE improvements to the game speed.
Why? the dog database is very large, and poorly designed. once all the code for dogs in general is consolidated, I can do a redesign on the backend and improve the speed.
This is the meat and potatoes of alacrity. once this is done, I think generally speed and playability of the game will improve!
regarding logs in dogs, I'm not sure whats going on there, I'll test it and see if there is a bug.
you can try this link to train and update your dogs, this IS working
https://www.alacritysim.com/module/dog.php?view=genealogy&id=YOUR_ID_HERE