inventory v3 -- LIVE
Posted by
Sin Vraal (#18687) on Mar 28, 2025
features:
- all functions are 'inline'. you can equip and remove, and the image refreshes properly. fully MVC
- speed improvements
- mass handle (re) implemented . we can improve this as time goes by. for now, all you can do is move to user shop.
- supports multiple actor types (at present, user, dog, kennel) but can now support things like other pets, houses etc
TODO:
I'm not satisfied with the interface, I'm working on that. in the short term, its up, and you can use the old interface on dogs if the new one isnt satisfactory for you.
bags and other such items will be moved to 'user' instead of requiring a dog to open them.
While the functionality is finished , there is A LOT of work to be done still. depending on everyones feed back, will determine if I move on directly to working on the games (system improvements, trials, etc) or if I linger here a bit more.
- all functions are 'inline'. you can equip and remove, and the image refreshes properly. fully MVC
- speed improvements
- mass handle (re) implemented . we can improve this as time goes by. for now, all you can do is move to user shop.
- supports multiple actor types (at present, user, dog, kennel) but can now support things like other pets, houses etc
TODO:
I'm not satisfied with the interface, I'm working on that. in the short term, its up, and you can use the old interface on dogs if the new one isnt satisfactory for you.
bags and other such items will be moved to 'user' instead of requiring a dog to open them.
While the functionality is finished , there is A LOT of work to be done still. depending on everyones feed back, will determine if I move on directly to working on the games (system improvements, trials, etc) or if I linger here a bit more.