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inventory v3 -- LIVE

Posted by

Sin Vraal
(#18687) on Mar 28, 2025
features:

- all functions are 'inline'. you can equip and remove, and the image refreshes properly. fully MVC
- speed improvements
- mass handle (re) implemented . we can improve this as time goes by. for now, all you can do is move to user shop.
- supports multiple actor types (at present, user, dog, kennel) but can now support things like other pets, houses etc


TODO:
I'm not satisfied with the interface, I'm working on that. in the short term, its up, and you can use the old interface on dogs if the new one isnt satisfactory for you.

bags and other such items will be moved to 'user' instead of requiring a dog to open them.

While the functionality is finished , there is A LOT of work to be done still. depending on everyones feed back, will determine if I move on directly to working on the games (system improvements, trials, etc) or if I linger here a bit more.




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Custom accessory maker now works as well
Posted on 03-30-2025 at 4:53 AM

inventory v3

Posted by

Sin Vraal
(#18687) on Mar 16, 2025
New inventory system will drop in the next couple of weeks.

improvements:
- multi selecting ... its back. now you'll be able to bulk export to the user shop , sell to junk yard, give away, etc
- streamlined to work with dogs.
- hopefully less laggy!

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auction/double bone / random events

Posted by

Sin Vraal
(#18687) on Mar 15, 2025
many problems fixed.

took all day tracking tiny bugs down, but I think all should work as intended now.

dismissal of events now lasts until end of day (pst).

additional updates, such as existing events will be constructed shortly so you can view anything active at any given time

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