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Dynamic Agility Trials
Started By
Trials are nice right now as they are because it's simply a few clicks of a button and you can make some money, and I don't want to exactly suggest that be gotten rid of. You might be in a hurry for some reason, and want to just enter a dog and leave.

What I'm suggesting is a more game-like form of trials. Dogs get some more stats (intelligence, etc), which can be passed on through breeding or raised through various foods/companions/toys, or even accessories, which don't boost unless equipped; items made specifically for agility. Each objective could be played as a round, with you directing your dog in what to do with popup/dropdown options. It would also add more purpose to some of the stats. Too much or too little weight or height could affect how your dog performs. A hungry dog or a dog with low mood or drive might not be as inclined to do what you tell it to. Speed should always be important in agility. Sociality, confidence, and attention span could also affect how well it does.

Depending on the dog's stats/TP and the stats/TP of the dogs it's against, it either makes it or fails that turn, and that way not everything is entirely dependent on TP, which would make things more interesting. Think of it sort of like a round-based combat system, but dog agility instead. It would be much more engaging, and rewarding and make it more of a simulation rather than just a way to make money. For people in a rush, it would be good to have an option to have the agility game run though the turns by itself.

I know this sounds like a lot, but Alacrity needs more to do with the dogs themselves IMO, it would make the agility sim more realistic, and I've seen vaguely similar things before, though not to do with agility. I don't imagine it would be that difficult to code in, with time, and I think it would be worth the trouble.

10-18-2011 at 1:53 PM
Support! ^^

10-16-2011 at 7:13 PM
Total support. c:

08-30-2011 at 10:12 AM
Support.

08-24-2011 at 8:19 PM
Ooh, me likey. I have something similar to this on my website. Support.

08-24-2011 at 6:11 PM
Support!

08-24-2011 at 6:04 PM
Support!

08-23-2011 at 6:32 PM
I have been trying to figure out a way to show dogs without being completely dependent on there TP. This sounds fantastic.

08-4-2011 at 6:09 PM
I kind of like it but with 10 shows per dog per day?....

06-8-2011 at 5:06 AM
I like the idea. But it makes me think say a new player comes to the game and gets a foundation dog that has 0.00 Drive and 0.00 Speed. Yes I understand food can boost speed but to boost drive and speed you need companions such as rats, owls, foxes, and other pets? So players who cant afford these would be sort of at a disadvantage.

06-7-2011 at 6:18 AM
Support! ( I thought I already did.)

06-1-2011 at 9:03 PM
OMFG SUPPORT.

05-26-2011 at 12:43 AM
I'd totally love this to be a part of Alacrity. Supported c:

03-15-2011 at 9:17 PM
S.u.p.p.o.r.t C:

03-14-2011 at 10:30 PM
Support!

02-26-2011 at 9:49 PM
I'd support this an an option ^^<br /> <br /> i don't have time to play a game every single day but it would be a fun option when i had time =P

02-26-2011 at 9:49 AM
yea yea yea!

02-26-2011 at 12:42 AM
Support as an option, it would be neat to have 'passive trials' and 'active trials', maybe have active trials cost less energy since you're 'there' to support your dog.

02-26-2011 at 12:40 AM
SUPPORT!

02-26-2011 at 12:39 AM
o.o I likethe idea... very much! >:D

02-25-2011 at 8:53 PM
The drop down boxes and dog-owner interaction, at least.<br /> <br /> I was inspired to write my post by sims that use very simplistic, turn based combat, like Neopets (if it still has that kind of combat, I haven't played in years, and I don't remember my password to check), other sites with similar combat, and things like pokemon. Just instead of fighting, it's more than two competing at a time, and it's agility. And yeah, you would have to direct your dog on what to do, giving you a chance of failure if the dog doesn't listen, or, say, misses a jump due to a stat.

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