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Fixing the Trial System
Started By
Welcome to the "Fixing the Trial System" discussion thread! Please keep posts to this thread about fixing the trial system.

In this introductory post, I will be covering the poll options in a little more detail. If you disagree with any, or all, of these options, please do so in a constructive and respectful manner--remember that not everybody will share your opinion. If you have a suggestion that we haven't listed here, please share it! If you support more than one of the listed options and voted as such, please let us know which of the options you wish to see implemented to help stabilize the economy.

Now, onto the expansion:
1.) Limit the number of dogs each person can enter into a trial to 2.
  • This will put a stop to "trial teams" which is the main way players create for themselves 3 sure wins and a massive influx of cash. Running trial teams is not realistic in the slightest and isn't very sporting. By forcing players to compete with each other, the game dynamic of trialing becomes more competitive and realigns Alacrity with its original vision.
2.) Decrease prizes awarded overall.
  • Simply put, this will decrease the amount of cash being introduced by trialing across the board.
3.) Decrease 2nd and 3rd place prizes dramatically.
  • Having the top trial dog will still pay out, but second and third place winners will take home less cash, thereby introducing less cash into the economy. This is more realistic and will encourage more strategic trialing plays.
4.) Limit number of times a dog can trial each day (despite energy companions).
  • By limiting the number of trials a dog can run in each day to, say, 3 or 4, fewer trials overall will run and less cash will be introduced into the economy.
5.) Decrease the trial age limit from 240 months.
  • Dogs running in trials up to 20 years of age is unrealistic and gives prolonged opportunity for the introduction of money. By decreasing the age, cash introduction will ultimately be more limited.
6.) Some combination of the above
  • If you vote for this, please list all of the options you would like to see implemented!

Thank you all, in advance, for your input!

02-7-2012 at 7:35 PM
The only requirements to get into Top Dawgs is to max a high-tp dog.

02-7-2012 at 4:50 PM
Top Dawgs is useless right now except to say "look at how many soldier helmets I can use on a dog"<br /> <br /> yeah not always the case. I work VERY hard to train my dogs. if they make top dogs its because of the work i put in

02-3-2012 at 8:57 PM
@DoomShroom, I've already suggested Top Dawgs be changed to the dogs with the most trial wins. Top Dawgs is useless right now except to say "look at how many soldier helmets I can use on a dog"<br /> <br /> I've said it before and I've said it again, I've spent EASILY over one million on the sales buying griffins<br /> Other than that, I bought timestops, Chances, arctic fox, fox cub, mother croc [which is useless atm to me anyways but whatever] and a heat cookie off of other users. Just a little insight on what people spend their K's on.
edit history
2012-02-03 18:06:44 by #5484
2012-02-03 18:05:52 by #5484

02-3-2012 at 3:05 PM
Unless money is being spent directly back into the site (where it gets deleted instead of going into other users' hands), it's still causing inflation because it's raising the total amount of cash available on-site.<br /> <br /> The goal is to slow down the ability for people to earn cash.<br /> <br /> Another option would be, instead of choking off cash in-flow (making it harder for people to earn money), to increase cash out-flow (providing more opportunities for people to spend). Or... a combination of both.

02-3-2012 at 1:54 PM
And I just got an idea. If trialing = competition and not only money, then what about not only showing the number of wins a dog has, but also have a top 100 trial dog list somewhere, and give out medals or other trophies for, say, every 10th, 50th etc win? Those could show on the dog's page and maybe give the kennel, not the dog, a bonus. That way, losing money in trials every now and then to try and get them would make some sense. <br /> <br /> This would probably mean there would need to be two types of trials though, as some only care about the money. <br /> <br /> Just an idea.

02-3-2012 at 1:45 PM
But Ev... I usually spend most of the money I make in trials right away, as do several others. Making it harder to get money will only serve to frustrate us. <br /> <br /> I do make over 500k a day in trialing if I spend a lot of time in front of the computer, yes. Which is maybe once or twice a week. But the highest in money I've been up to is 6 mil, and I was basically broke lately when the MFBs sold for the last time. <br /> <br /> The problem is not people MAKNG money, it is people hoarding millions and millions just for the fun and never using it, thus making it appear people have too much money. Why should us others be punished for money collectors? They will not stop collecting, they will just collect slower, and thus the millions may increase slower but not go down in any significant amount. n<br /> <br />

02-3-2012 at 1:16 PM
I am starting to think that revamping the trials will be a great place to begin, but it's only a start.<br /> <br />

02-3-2012 at 12:50 AM
Alright.<br /> In one month [four weeks], I will be getting $53,506 if I put every dime I get in the bank and collect the interest from it each week. [In this situation the money from the companions is the only $$ in my bank]<br /> <br /> In two months [eight weeks], I will make $116,772.<br /> <br /> A smart-but-patient user will buy tons of these companions.
edit history
2012-02-02 21:54:31 by #5484

02-3-2012 at 12:37 AM
Yup. For 30 weeks they're just a $$-drain. After that.. if you have a couple of em, you'll be making $$. You'll be raking in $$ if you have a Dragon Hoard.<br /> <br /> I have four of em. I can calculate how much $$ they will make me in one month including interest. I'll do it for fun.. just hold on a bit.
edit history
2012-02-02 21:37:55 by #5484

02-3-2012 at 12:05 AM
So what you're kind of saying is, it's going to take roughly 30 weeks before these things actually start creating a problem again -- unless there's a new money outlet within/around that time frame. :o

02-2-2012 at 10:35 PM
I did the calculations of how long it will take for a $$ companion to pay itself off after being bought.<br /> The calculations are done with every dime given by the companion put into the bank and kept there, then interest (upgrade interest) collected on Friday.<br /> <br /> My calculations showed it would take 30 weeks for a $$ companion to pay itself off.<br /> They're not too big of a deal $$-wise, until they pay themselves off.

02-2-2012 at 7:04 PM
Kaeli, even though people have this month's companions doesn't mean they will stop trialing. They will trial just like always, and get the rewards from the companion. It has hurt the economy again.

02-1-2012 at 11:20 AM
Ev said it perfectly. :)

02-1-2012 at 3:04 AM
<i>"Also the easiest/best way to get excess money out of the game is spending incentives."</i><br /> <br /> Two words.. Baby Griffins

02-1-2012 at 2:55 AM
<i>Ev, I'm not sure that simply lowering trial payouts would have the intended effect on the economy. Yes, it would introduce less money overall into the economy, but it would only facilitate the same problem on a smaller scale. </i><br /> <br /> You said it right there <u>smaller scale</u>. Smaller scale is much much much easier to control. I can not stress enough how much more valuable the money would become if earning via trails was basically the same BUT smaller scale. Less money being created over all = lowering in inflation over time = gradual stabilization of economy = healthier change. <br /> <br /> Also the easiest/best way to get excess money out of the game is spending incentives. You want this item which does nothing but look pretty? Pay some money! I'm talking about the Boutique items that do nothing to improve the dog aside from looks, backgrounds, accessories ect. We have quite a few starting to collect in there, props to the art team for that. Rotate them to increase demand. More demand for the "frivolous" creates more non-investment spending. That means dumping money out of the game the user will need to find other means to replace.<br /> <br /> Smaller scale means it will take <i>longer</i> to replace spent funds. Meaning, your income/expenses will level out much better than the current state. Its about creating a balance of how much users can make vs incentives to spend that money.

02-1-2012 at 2:23 AM
Isn't that the purpose of trialing? To make $$?<br /> I thought that's why everybody ever trialed or bred for capped dogs [as well as having the satisfaction of being able to breed/train dogs up to capped]<br /> A while back we had a poll and people were voting to increase trial payout for lower-level dogs. People weren't trialing because it wasn't worth it because of the low payouts and high entering costs.<br /> Trialing has always been about making money based on what I've seen during my stay here.
edit history
2012-01-31 23:24:47 by #5484

01-31-2012 at 11:56 PM
See? Then you shouldn't be upset that you can no longer treat the trial system as a money mill! Now you have more incentive to make it a sporting event, as it was always intended :D

01-31-2012 at 11:35 PM
Heh, I found it a bit amusing that we're trying to correct this $$ issue but this months companions give out $$ :P<br /> <br /> Say someone gets a companion in their monthly bag that gives em $500 per day. They make $3,500 a week. Not too bad!<br /> Say they play all of the games 100% on both of their accounts. That's about $12,000 per day or $84,000 per week.<br /> Not too bad because everybody can do that.<br /> Say they buy the donation item. They now make $35,000 a week<br /> If they play all the games and were fortunate enough to buy the donation item, they're gaining $119,000 per week. If they were lucky and got a $$ companion in their bag, they make $122,500 per week<br /> <br /> and those of us who were hard-working and good at saving $$ to buy MFB/MWB/trial teams are the ones being punished ;)<br /> <br /> Just something that made me laugh.
edit history
2012-01-31 20:35:56 by #5484

01-31-2012 at 4:56 PM
I just thought maby I'd add in my input. I've read many oppinions here,and think really the best way to go would be to 1) Seperate dogs into TP levels. 2) Let team trialing continue 3) Factor in more than just TP. I realize we do factor more than just TP in trials,but if a dog has low TP but a super high drive,Confedence,Ect. that should count for somthing. I think if we just separated the low and high TP dogs that would make a worlds difference,if it were TP capped VS. Tp capped it would be more fair to trial than TP capped VS. 12 TP dog. Well that's my ten cents worth anyways. XD Lol.

01-31-2012 at 3:40 PM
I'm sorry if my post was taken as being rude. I was simply commenting on the reality of this situation.<br /> <br /> That post was also in response to basically being told that I had stated my opinion enough here. Since this is an open discussion thread, I didn't know that would be an issue.<br /> <br /> From the view of Supply vs. Demand, the problem the site is facing is that the supply of money is outweighing the demand for it. I do think lessening top-tier trial payouts could help reduce supply, but it would take time and probably have to be coupled with more opportunities for users to spend their cash on-site (for example, things like the raffle or bringing back old items like was done for Black Friday). More money is coming in than people are willing to spend back into the actual site, which is creating this surplus. <br /> <br /> So basically, we need a solution that both reduces the influx of cash, while increases the demand for it. That will fix the problem.

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