debugger / rendering
Posted bySin Vraal (#18687) on Mar 14, 2023
update
I've isolated the dog image rendering into a separate module. It took a bit longer due to real life and my lack of knowledge regarding images (I'm not a graphics designer, nor have I much experience with graphics libraries... needless to say thats changing fast!)
this allows for **much** cleaner software, and can give us the ability to create new types of varients for dogs, including ghost dogs, movable accessories etc.
like your doggie bowl on the other side of the picture? no problem! larger companion? can do!
these features will not be while for a while, but in the short term the new renderer will be inline soon, and tools such as customs / predictor / debugger will be working shortly after
I still have to construct the new render tool, but the wizard prototype is now done.
I'll need to do a second run wizard after constructing the final rendering tool.
but you should be able to play with your dogs attributes after this, test, etc for interesting effects.
you get to it by clicking on your dogs image, and selecting debugger
I've isolated the dog image rendering into a separate module. It took a bit longer due to real life and my lack of knowledge regarding images (I'm not a graphics designer, nor have I much experience with graphics libraries... needless to say thats changing fast!)
this allows for **much** cleaner software, and can give us the ability to create new types of varients for dogs, including ghost dogs, movable accessories etc.
like your doggie bowl on the other side of the picture? no problem! larger companion? can do!
these features will not be while for a while, but in the short term the new renderer will be inline soon, and tools such as customs / predictor / debugger will be working shortly after
I still have to construct the new render tool, but the wizard prototype is now done.
I'll need to do a second run wizard after constructing the final rendering tool.
but you should be able to play with your dogs attributes after this, test, etc for interesting effects.
you get to it by clicking on your dogs image, and selecting debugger
there was a downtime, its possible its related to that